What a week, and it's only Tuesday! It's been pretty cold and rainy up here in the Pacific Northwest, and it gets dark around 4p.m.! For a guy who hails from Georgia, it's kind of shocking. Love it, though. Typing with fingerless gloves is an artform.
We have another new enemy design to show off this week! May we present to you, the Rad Zombie! His advanced forms will feature some additional…artillery, shall we say? He's so 90s, and that's rad. Anyway, we're working on getting all these fellas animated for a future update — we were going to have some gifs and whatnot to show off in this update, but we haven't had the time to dig into that this past week. Alas! Something to look forward to, we suppose.
3D assets are still coming, but the artist has been busy with some personal projects (which we totally, 100 percent understand), so we do not have any more to share quite yet.
The music track is still being mastered; like we said before, it may be a month or two before we get a final cut to share with you all. Please bear with us until then! If we make a video with the game running, we might just loop the rough cut because it's better than silence, right?
The battle system is nearing completion, with our goal being a loving homage to the classic Phantasy Star series (PSII, above — why they took Shir into a battle against Dark Force, I am not sure, as I found her only use to be stealing in each new town). All basic functionalities and visuals are coded in, but the polished UI and "fancy stuff" needs to be added in before we really show it off. We just received some attack animation assets late last night, so we're spending the day getting those and enemy animations implemented into the battle system. It's pretty exciting stuff! The last thing we'd want to do is damage your confidence in the project by showing something off too early! If patience were a currency, we'd be giving you every patience coin in our patience coin purses, because we want you to know that it'll be worth the wait!
Our first character profile series entry went up on Saturday and it seems to have been well-liked. We're excited to continue it this coming Saturday, so please check that out if you have more of an interest in the characters of Undead Darlings than this behind-the-scenes development stuff.