We’ve evolved to video capture! Yay!

Greetings!

Just a small post to give you a look at our newest video of the game in action! This is a sub-event scene, and we took footage of both choice options for you to really see just how different a scene can play out based on the choices you make. Such choices in games generally give a couple of unique lines before merging back into the "default" dialogue; we have two separate conversations entirely!

And if you haven't yet, be sure to take a gander at our in-progress Prefundia page. Come by, read our in-progress crowdfunding pitch, and leave your two cents. We're always looking for input on what you like, what you don't, what you want to hear more about or less about. Leave your mark on Undead Darlings's future!

What's missing from this video?

  • Music transition from dungeon exploration track to conversation track.
  • Sound effects for text display and screen effects (flashing white "ksssh!" and screen shake sound)
  • The white flash screen effect is messing up in our latest Unity build; it's a giant diamondy thing now, but it used to just be a flashing white screen. Odd.
  • Some outdated UI effects — the heart explosion by the text box has been revised, and the "next" button has a version that doesn't look wacky and has the edges clipped out
  • Voice acting 😉 — hey, we can dream.
  • The dungeon is still very much in-progress. The textures on the left are for storefronts that are "under construction" … waiting for regular wall textures, so they are used on both sides right now.
    No idea about the jaggies on the 3D objects. I think it's my resolution to blame because they look great when viewed individually…

Welp, thanks for watching! It's our first video in a long time, so we hope it's getting a little closer to what you'd be excited to play! How do you like the color of the fog of war? Most DRPGs use black, but we wanted it to thematically tie to the other colors in our keyart and logo.

3 thoughts on “We’ve evolved to video capture! Yay!”

  1. First of, great video of the game. I like how you do the visual novel scenes where they highlight the characters who are speaking, this really does make things easier to see who is speaking at the moment. The dialogue itself is really interesting, and it is great to see different things happen depending on the choices you make. The music is great too BTW.

    Now for the Prefundia page (or an early build of it). I really like it. It really does give more details than it was in the kickstarter page. I think it really does give people a much bigger picture on what this game is all about. As for rewards, to me a desktop wallpaper or a physical wallpaper + digital/physical copy of the game is enough for me (of course some more merchandise would be good too but whatever).

    The choice for stretch goals you mentioned in the page is good, I for one would love something like voice acting, extra dungeon with some extra scenes or maybe even a post ending dungeon just to tease us for a sequel (if it is successful enough).

    Overall, I really like where this is going, so I really hope that this time the game can be successfully funded and become a reality.

    • Thank you so much!
      I’ve got a lot of thinking and emailing to do once we’ve gathered up the necessary data for backer rewards… But I’m almost certain that the things you’ve mentioned are going to be offered 😀

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