Pardon Our Website’s Surgery

Hiya, everyone! I'm trying to play around with the website so everyone can subscribe, login, and post on our forum called "The Dungeon." I don't get it…

Anyway, we needed a new website theme that gives us a visible sidebar that you can use to login, register, or get a password reminder thing. It should work, but I'm not a web designer, so I dunno if it's all that pretty.

Go ahead and try! We won't know how to fix anything that's broken otherwise!

 

Ashtrays, Muzak, and the Character Profile Series!

Meets and greets to all y'all Undead Darlings out there. Hope you've had a good weekend and that this week is off to a stellar start! Okay, obligatory opening complete. Let's get to the nitty gritty kitty litter, shall we?

Another week, another new enemy design to whet your whistle. We wanted to have a type of sentient ashtray, but we also wanted it to have a sense of the fantastic. What our talented enemy designer came up with was an enemy that could have been in the Dragon Quest series if only he wasn't a smoker. Can't win 'em all, King Ashtray. Take a gander below. Take special note of the one menthol cigarette; this could be considered an homage to some of our friends.

kingashsmallThis might end up as a more "advanced" form of this enemy, with earlier incarnations being nothing but the head portion. As the virus plague spreads, perhaps he grows arms, legs, and a dandy sense of fashion. Perhaps he stole those shoes from different Monopoly® boards. This could be conversation fodder for a sub-event!

What else… Ah yes, our battle system has been updated to incorporate the spoils/loot system that makes every dungeon crawler a romp and a riot. The below screenshot also shows the temporary visuals for the EXP/leveling system. We may use different boxes in the end product, but for now these do the trick! Everyone loves carrrots and happy fun balls! Wink!

smallspoils

In other news, we received an early rough cut of our battle music track. It's pretty rockin' and very much in line with what you'd hear in a JRPG; the closest parallel we can make is the music from the Ys games, which we hesitate to make only because the music is incredible in those games and we don't want to overhype. Essentially, it's rock for rock's sake; cheesy, unadulterated guitar solos with some keyboard and orchestral hits. It'll be great and once we have a master cut, we'd love to share it with you and your earholes.

Pearl_Z_neutral

If you follow us on Twitter (@UndeadDarlings), you might've seen that we'll begin a character profile series starting this Saturday. What this will entail is basically a more in-depth look at each member of the game's main cast, including screenshots from different events with them as the focal point. The first subject will be the main character's childhood friend, Pearl Moira. She's a peach–or is she? Nah, she is.

Thanks for stopping by! We'll have more updates next week, so let's keep the ball rolling. Tell your friends, family, pets, enemies, trolls, inanimate carbon rods, or anyone else you want about Undead Darlings–if this game is to succeed, we will need YOUR help to grassroots this thing!

Going to the Mall with your Undead Darlings

Another week, another update with plenty of progress! We were a bit worried that we wouldn't have anything to show in time, which is why this update is running a bit late, but forsooth! We do indeed have a couple more 3D object assets: a round version of last week's square clothing display table and an in-progress draft of storefront signage, and even a brand-new enemy design! Here's a shot of the two tables side-by-side in our debug dungeon. Please forgive the jaggies; this is because I was screwing around with the camera and scale and whatnot in Unity. They look really good when an actual pro sets them up!

sorryjaggiesOn their own, they are a bit lonely, but soon the tables will be covered in clothing items and placed in a shopping mall storefront, with signage hanging above the entryway. What makes the signage cool is that each letter can be moved independent of one another, meaning that we are free to make some letters crooked or falling down. Maybe even missing entirely! It gives us a lot of design freedom when placing them in the dungeon itself, which really speaks for the creative foresight of our 3D artist–so props to him! *clap, clap, clap*

signageOne major development is that our original enemy designer has had to move on. He is in high demand in some related fields and it makes complete sense for him to make this move! That said, he did recommend a fellow artist to us who we are signing on to handle the remainder of the enemy designs (that is to say, like, 80% of the enemy designs). He's an extremely talented guy and we know we're in good hands with him. Heck, why don't you see for yourselves? We got our first new enemy design in and it gave us quite a smile this morning. Let us present: the breadbowl monster! Bradbowl? Beardbowl? Chadbowl? Clancy? We thought the pea soup was an excellent creative choice.

BreadBowlEnemyIn other news, our battle system has incorporated an Experience system, so now players can at long last gain EXP and levels. That's another step forward! Musically, we have some tracks being composed as we type this; depending on how smooth the process goes, we may have some tunes ready for your ears to sample in at most, a couple of months. The script is also coming along quite nicely, with only a few key scenes left before moving on to sub-events and database items.

Thanks for stopping by, everyone! See you next week!