StomachGod

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  • in reply to: Spoilers vs. Info! #565
    StomachGod
    StomachGod
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    That is likely to be grind-worthy as I am a sucker for story events in these kinda games XD

    Actually I know a game that handles random encounters and grind really well (partially because grind is generally unnecessary). “Cthulhu save the World”, it’s a parody jrpg style game that has a nice simple answer to frustrating grinding, the solution has two parts:
    A) each dungeon floor has only X number of random encounters, after that you will find no more random enemies while exploring that dungeon floor, (the number of encounters happened to be quite nicely set such that if you did complete all battles you should be leveled enough to beat the dungeon boss (assuming you had also completed all dungeons before that one XP)).
    B) you could force encounters via the menu meaning you didnt have to run round like a headless chook when looking for battles, if you wanted one, you just forced a fight.
    Grinding and non-grinding made easy =D
    I think if you used this system you would probably go for quite high numbers tho since you probably expect the player to complete a dungeon a couple of times if they are story event grinding XD

    I guess with all the potential party combos you could use cues… Maybe you could tie it in almost by making it that if you have one or two of the correct part members you generate a pseudo event where they say a couple of lines, e.g. “I feel like X should be here”, or something. You know, so you don’t break the immersion factor too much =D (Also by requiring at least one member of the event present you encourage using all the characters and don’t make the main char seem omniscient XD)

    in reply to: Do you double-dip? #564
    StomachGod
    StomachGod
    Participant

    Well, I wouldn’t normally make such a blatant double-dip when it is potentially un-necessary (steam OP nerf plox), I might make an exception this once XP (For the PC version still, I don’t really use other platforms XP)

    in reply to: Spoilers vs. Info! #558
    StomachGod
    StomachGod
    Participant

    Hmmm… Well from having read maybe one or two (many) VNs I think I’ve seen this handled in various different ways. Obviously the main way it is handled is by avoiding putting characters on screen if they arn’t really involved with the current part of conversation, this can make the dialog seem a tad strange tho with constant switch in/out of characters.
    Another is showing a smaller face splash thingy of the character that is currently speaking down next to the dialog to clarify who is speaking, doesn’t help screen clutter tho (can actually add to the clutter when there are too many characters).
    Another is in large conversations to semi-fade out characters who are not currently speaking, so they are all still there but you know who is talking at each time. You could unfade them for expression changes even if they dont speak (if they are reacting to others dialog?)… I think that one just makes it more of a logistical nightmare tho….

    Well I think I have already posted elsewhere on my hate of grinding, but really it depends on how slow it is and feels. Obviously most people don’t have huge amounts of time to spend grinding so too much grinding is gona seem a bit obtrusive, on the other side of things, if the individual battles take long periods of time, (5mins plus), then more than a couple of fights is gona seem like a drag.

    A case and point example of this is in a game is Agarest: Generations of War, t’is a jrpg that even on the lowest difficulties standard battles easily take 5-10 mins, rewards from battles that you will need to spend on upgrades later in the game come at say 50pp for a good battle and you need tens of thousands of it… needless to say grinding is more than a tad tedious…. I never finished that game XP

    in reply to: You're Favourite Animu Evar #557
    StomachGod
    StomachGod
    Participant

    Yay no crucifixion! I LIVE!!! (for now)
    NCIS… like… the tv show? coz thats a pretty awesome show, but its definitely not anime XP (Though they only played 6 episodes on TV for me this year! D=< )

    Claymore… I have heard of that anime, I may have to try watching it sometime… Your description makes it sound vaguely like Bleach tho, fun to watch to start with but then a really lame ending… But Bleach manga was actually “finished” at that point in time, so no excuses really XP

    I suppose I should qualify my previous post with the note that I have tried to watch several other anime but didn’t find any of them interesting (naruto, one piece, fairy tale, attack on titan, and a couple of others). I may potentially be kinda picky about these things XD
    (At the same time if I really like something I will re-watch it near endlessly, One Punch Man currently holds that status for me XD)

    in reply to: You're Favourite Animu Evar #554
    StomachGod
    StomachGod
    Participant

    I can count the number of anime I have watched on one hand (don’t crucify me plz D= )
    DBZ (I only like DBZ Abridged XP)
    Bleach (it was good to start with…)
    Hellsing Ultimate (T’is pretty bad ass, low re-watch value)
    and… uh…. uhm… Oh right…
    One Punch Man (Been watching this recently, t’is awesome!)
    and that is all……………
    Maybe someone can recommend something for me? XP

    in reply to: Beard Care #553
    StomachGod
    StomachGod
    Participant

    Ewww, no! No beards! ALL BEARDS MUST BE SHAVED! D8<

    in reply to: Do you double-dip? #552
    StomachGod
    StomachGod
    Participant

    Hmmm, well I collect or re-aquire quite a few old games as they come out on steam or GOG, I still have a lot of them somewhere around, but they dont run on the computers these days so picking old titles back up if I enjoyed them. Only seems logical to me…. for everything else, there is dos box 8D

    in reply to: Spoilers vs. Info! #551
    StomachGod
    StomachGod
    Participant

    That would depend a lot on the event scene methinks. Something that is more of an example of what an event may be like but is not revealing anything too important, so a small interaction, should be fine as a video in my opinion. Anything beyond that is probably a potential spoiler.
    It would probably be nice to see an event that shows off the writing style, give us a feel for your writing style or maybe the tone of the story?

    in reply to: What Makes a Dungeon Crawler? #550
    StomachGod
    StomachGod
    Participant

    Hmm… I havn’t played many dungeon crawlers since Legend of Grimrock came out on steam, but it doesn’t sound like this going to be the same kinda dungeon crawler…

    Generally speaking, I think exploration and rewards for exploring are great, battles are good if the battle system is fun, but I absolutely loathe pointless grinding. Grinding can be okay if its done right, but if you have played many jrpg games you will probably know the pain of spending an entire day grinding for peanuts, but having to do so if you actually wana be able to progress in the game. So simply put, I don’t mind grinding if it is either A) efficient, or B) optional, maybe required for side quests and stuff. (sorry if this is kinda a rant, don’t let my opinions repress your creativity!)

    in reply to: Welcome to the Dungeon? #549
    StomachGod
    StomachGod
    Participant

    Hi Everyone! I am SG!
    I sense life…. or is it unlife? Who knows….

Viewing 10 posts - 16 through 25 (of 25 total)